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It is perfectly casted-the lead actor/main character is so expressive and charming you are instantly drawn in and rooting for him. The flashbacks to history are kind of fun, too. I love that it tends to be more about biology and medicine than hair samples and carpet fibers it's more about all the obscure ways people can die. It is more lighthearted than CSI and more emotional than the Mentalist. Nonetheless, it is very well written – funny, smart, exciting and absorbing, and with a sentimental twist. The critics seem to be slamming the fact that it is a conglomeration of characteristics of other shows – but why not take the best parts of them all and put them together? What is wrong with that? This is entertainment, not an artistic statement. Its magic is not in its components – it is in how well it is done. This show is like a combination of the Mentalist, Bones, CSI, and the Highlander. I like crime shows in general, especially when they have a Sherlock-ian lead, but this is my favorite of all time. Not the WHOLE building but parts of it, this will allow you to open a new path through levels.I absolutely love this show. Q: What is the resource collection like? Is it just set items scattered around or can you dismantle whole buildings for concrete, steel, etc? There are plenty of "hoarder" players that like to try and collect as much as possible.Ī: Most resources are scattered through the environment but there is also a lot of stuff you can dismantle. Q: How in depth is the base building? Is it a fixed size hull that you can mess with? Or can you make the ship any size you want within a max dimension?Ī: The "creative way" - you can design your ship as you want with some size limitations and the right amount of resources. The biggest difference though between airship and helicopter is that the airship doesn't roll that much when flying as its a bigger beast You control it on three axis (forward/back up/down and rotation) and of course it also stays in one place.
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The controls are still being tweaked, but without going into too much detail, its probably closest to flying a helicopter. What are the controls like on the airship?Ī. For us, gameplay is king and all our focus is going into that right now. At this time I've got nothing to say about cinematics in the game. Will there be a story in the game and cinematics?Ī. Hell yes there will be and you’re in the right place to be a part of that! Our Discord members get priority place for playtesting. Will there be playtesting of Forever Skies?Ī. But this list is open and we may add more languages based on our community. At this moment we are planning text and interface localisation in English, French, Italian, German, Spanish (Spain), Russian, Polish and Simplified Chinese. 19,99$/€ is the expected amount during the Early Access periodĪ. Some parts of it will be procedurally generated. Some parts of the world through the story are fixed/tailored in the open world. We will introduce different difficulty levels to suit youĪ. At present, we have no plans for Forever Skies here.Ī. Couch coop won’t be added in Early Access due to it being a desktop experience. Up to 4 player coop will be added sometime during Early Access. Does Forever Skies have Coop? Will there be Couch coop?Ī. We are currently developing for first-person only. Is the game First-Person only or are we getting Third-Person?Ī. At present we have no plans to bring Forever Skies to VR.
Forever skies platforms Pc#
Forever Skies is being developed for PC and latest consoles.Ī. Which platforms is Forever Skies coming to?Ī. This is a live doc, so will be updated when its needed. Hi everyone, we've put together a little FAQ for you in order to assist with any questions you may have about Forever Skies.